Missile weapon combat: Difference between revisions

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= Missile Weapon Accuracy =
= Missile Weapon Accuracy =
Missile weapons fire projectiles toward an enemy target. Those projectiles are subject to a variety of calculations and randomness that can cause them to veer off the intended path. Among other things, learning some of the [[skills]] associated with missile weapons and improving one's [[Agility]] stat can improve the accuracy of missile weapons.
The first component to a missile weapon attack is determining the trajectory of any projectiles.


== Angular Variance ==
== Angular Variance ==
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= Projectile Hit and Damage =
= Projectile Hit and Damage =
{{Missing info|This section needs more info about how the "Hit" mechanics work for missile weapons, and possibly a little cleanup.}}
{{Missing info|This section needs more info about how the "Hit" mechanics work for missile weapons, and possibly a little cleanup.}}
When the projectile actually hits the target, regular damage calculations occur. However, there is a -5 DV penalty. If the target has [[Swift Reflexes]], the penalty will not be inflicted. If the creature is immobile, the DV is set to a flat -100.
After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, there is a -5 DV penalty. If the target has [[Swift Reflexes]], the penalty will not be inflicted. If the creature is immobile, the DV is set to a flat -100.


For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article.
For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article.