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= Missile Weapon Accuracy = | = Missile Weapon Accuracy = | ||
The first component to a missile weapon attack is determining the trajectory of any projectiles. | |||
== Angular Variance == | == Angular Variance == | ||
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= Projectile Hit and Damage = | = Projectile Hit and Damage = | ||
{{Missing info|This section needs more info about how the "Hit" mechanics work for missile weapons, and possibly a little cleanup.}} | {{Missing info|This section needs more info about how the "Hit" mechanics work for missile weapons, and possibly a little cleanup.}} | ||
After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, there is a -5 DV penalty. If the target has [[Swift Reflexes]], the penalty will not be inflicted. If the creature is immobile, the DV is set to a flat -100. | |||
For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article. | For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article. |