Missile weapon combat: Difference between revisions

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note about Ruin of House Isner
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Each projectile fired is additionally affected by the wielder's aim variance. '''AimVariance''' begins with a standard {{dice tooltip|2d20}} dice roll shared by all missile weapons. The value can then be modified by attributes, skills, weapon mods, and other factors, and it can sometimes be reduced to 0.
Each projectile fired is additionally affected by the wielder's aim variance. '''AimVariance''' begins with a standard {{dice tooltip|2d20}} dice roll shared by all missile weapons. The value can then be modified by attributes, skills, weapon mods, and other factors, and it can sometimes be reduced to 0.


Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]] always have an aim variance of 0.
In the following cases, aim variance is always set to 0.
* Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]].
* The final shot of a barrel from {{favilink|The Ruin of House Isner}}.


Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" />
Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" />