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Each projectile fired is additionally affected by the wielder's aim variance. '''AimVariance''' begins with a standard {{dice tooltip|2d20}} dice roll shared by all missile weapons. The value can then be modified by attributes, skills, weapon mods, and other factors, and it can sometimes be reduced to 0. | Each projectile fired is additionally affected by the wielder's aim variance. '''AimVariance''' begins with a standard {{dice tooltip|2d20}} dice roll shared by all missile weapons. The value can then be modified by attributes, skills, weapon mods, and other factors, and it can sometimes be reduced to 0. | ||
Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]] | In the following cases, aim variance is always set to 0. | ||
* Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]]. | |||
* The final shot of a barrel from {{favilink|The Ruin of House Isner}}. | |||
Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" /> | Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" /> |