Missile weapon combat: Difference between revisions

4 bytes removed ,  16:42, 12 November 2021
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In the following cases, aim variance is always set to 0.
In the following cases, aim variance is always set to 0.
* Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]].
* Bow and rifle shots using [[Sure Fire]] or [[Beacon Fire]].
* The final shot of a barrel from {{favilink|The Ruin of House Isner}}.
* The final shot of a barrel from {{favilink|Ruin of House Isner}}.


Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" />
Otherwise, the general formula for aim variance is as follows.<ref name="MissileWeaponFireEvent" />