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(Update final section (\a isn't actually used for lase, lase uses \u000f)) |
(Moves to Modding Resources category) |
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[[Category:Modding]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}} | [[Category:Modding Resources]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}} | ||
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. In XML, this also takes the form of <code>�</code>, where the <code>0</code> is any digit in hexadecimal (Single digit hexadecimal will not be padded or have trailing 0s Ex: <code></code>). This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. | In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. In XML, this also takes the form of <code>�</code>, where the <code>0</code> is any digit in hexadecimal (Single digit hexadecimal will not be padded or have trailing 0s Ex: <code></code>). This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. | ||
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