Modding:Code page 437: Difference between revisions

Moves to Modding Resources category
(Update final section (\a isn't actually used for lase, lase uses \u000f))
(Moves to Modding Resources category)
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[[Category:Modding]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}}
[[Category:Modding Resources]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}}
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. In XML, this also takes the form of <code>&#x00;</code>, where the <code>0</code> is any digit in hexadecimal (Single digit hexadecimal will not be padded or have trailing 0s Ex: <code>&#x4;</code>). This code does not represent the character in unicode, rather the code page 437 on old IBM pcs.  
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. In XML, this also takes the form of <code>&#x00;</code>, where the <code>0</code> is any digit in hexadecimal (Single digit hexadecimal will not be padded or have trailing 0s Ex: <code>&#x4;</code>). This code does not represent the character in unicode, rather the code page 437 on old IBM pcs.  


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