8,290
edits
imported>CaptainTechnicality54384 (Added in orange, cleaned up table source code to use color template) |
(Fixed the xml and made some other minor updates.) |
||
Line 83: | Line 83: | ||
| {{color | Y | █ }} | | {{color | Y | █ }} | ||
|} | |} | ||
In XML files, such as ObjectBlueprints.xml, the ampersand (&) must be replaced by the encoded ampersand (&) | |||
{| class="wikitable tablesorter tablesorter-default stickyTableHeaders" | {| class="wikitable tablesorter tablesorter-default stickyTableHeaders" | ||
!Prefix | !Prefix | ||
Line 91: | Line 91: | ||
| colspan="1" |Foreground | | colspan="1" |Foreground | ||
|&<nowiki><code></nowiki> | |&<nowiki><code></nowiki> | ||
|<nowiki> | |&amp;<nowiki><code></nowiki> | ||
|- | |- | ||
| colspan="1" |Background | | colspan="1" |Background | ||
Line 99: | Line 99: | ||
= Render Part = | = Render Part = | ||
ColorString contains the foreground and background string for the ascii and tiles. | ColorString contains the foreground and background string for the ascii and tiles. Example: <code>&B^r</code> | ||
DetailColor changes the "third" color used only for tiles, not the ascii. | DetailColor changes the "third" color used only for tiles, not the ascii. DetailColor is always just a single character. Example: <code>g</code> | ||
So ColorString="&M^g" would be foreground bright magenta with a background color of | So <code>ColorString="&M^g"</code> would be foreground bright magenta with a background color of green. | ||
TileColor overrides ColorString when tiles are being used. | TileColor overrides ColorString when tiles are being used. | ||
If you want to color an item's display name, you enter color codes directly in the display name itself, for example the beaded bracelet: | |||
If you want to color | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<part Name="Render" DisplayName="& | <part Name="Render" DisplayName="&Cb&Be&ba&cd&Ce&Bd&y bracelet" ColorString="&C"></part> | ||
</syntaxhighlight> | </syntaxhighlight>Most default text in the game is colored with the bright grey (&y) color, so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal. |