Modding:Conversations: Difference between revisions

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Conversations are loaded as templates from <code>Conversations.xml</code> - The base conversations can not be extended or modified through the XML, only overwritten. However there are events that will allow dynamically editing conversations as they happen, and mod authors can define their own conversation templates in their xml.
Conversations are loaded as templates from <code>Conversations.xml</code> - The base conversations can not be extended or modified through the XML, only overwritten. However there are events that will allow dynamically editing conversations as they happen, and mod authors can define their own conversation templates in their xml.
For extensive conversation design in mods that use a lot of conversations, some Qud modders have recommended using a tool such as [https://twinery.org/ Twine] to map out your conversation logic.


== Conversation Object Parts ==
== Conversation Object Parts ==