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</syntaxhighlight> | </syntaxhighlight> | ||
# Where it says <u>"yourtilesname.png"</u> paste the name of the tile in your textures that you wish to use for your player tile, if it is in a sub-directory write it as so: <u>"subfolder/yourtilesname.png."</u> | # Where it says <u>"yourtilesname.png"</u> paste the name of the tile in your textures that you wish to use for your player tile, if it is in a sub-directory write it as so: <u>"subfolder/yourtilesname.png."</u> | ||
# If you want to change other properties (such as colors; see [[Modding:Tiles#Tile_Format|below]]) you can add lines to the wish; for example, you could set the detail color to red with <syntaxhighlight lang="csharp">IPart.ThePlayer.pRender.DetailColor = "r";</syntaxhighlight> | |||
# Close and Save. | # Close and Save. | ||
# Launch Caves of Qud. | # Launch Caves of Qud. | ||
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<br /> | <br /> | ||
== Supported File Types == | == Supported File Types == | ||
Only .png files are supported. | Only .png files are supported. |