Modding:Tiles: Difference between revisions

279 bytes added ,  22:31, 4 August 2022
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(Add info about Brinedump / asset extractors)
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# Where it says <u>"yourtilesname.png"</u> paste the name of the tile in your textures that you wish to use for your player tile, if it is in a sub-directory write it as so: <u>"subfolder/yourtilesname.png."</u>
# Where it says <u>"yourtilesname.png"</u> paste the name of the tile in your textures that you wish to use for your player tile, if it is in a sub-directory write it as so: <u>"subfolder/yourtilesname.png."</u>
# If you want to change other properties (such as colors; see [[Modding:Tiles#Tile_Format|below]]) you can add lines to the wish; for example, you could set the detail color to red with <syntaxhighlight lang="csharp">IPart.ThePlayer.pRender.DetailColor = "r";</syntaxhighlight>
# Close and Save.
# Close and Save.
# Launch Caves of Qud.
# Launch Caves of Qud.
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== Supported File Types ==
== Supported File Types ==
Only .png files are supported.
Only .png files are supported.