Modding:Worlds: Difference between revisions

987 bytes added ,  18:39, 9 August 2020
m
Add some more detail
m (Teamtoto moved page Modding/Worlds to Modding:Worlds)
m (Add some more detail)
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><zone></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><zone></nowiki></code>
|  
| Define the specified zone or range of zones within this world cell. For example, the Rustwell is a single world cell, which includes various zone definitions for the zones included within it's 3x3 parasang area and Z depths. The game currently applies a depth cap of 49 to zone definitions (in <code>XRL.World.ZoneManager.GetZoneBlueprint</code>). As a result, if you define a zone definitions with a <code>Level</code> attribute higher than 49, those definitions are ignored.
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><builder></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><builder></nowiki></code>
|  
| Builders for zones. Zones can have multiple builders, which are applied in succession to generate the zone.
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><postbuilder></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><postbuilder></nowiki></code>
|  
| Postbuilders are similar to builders, but applied afterward.
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><population></nowiki></code>
| Not supported or loaded by code (looks like it may have been previously, because there is a <nowiki><population></nowiki> tag included in the game's default Worlds.xml).
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><encounter></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><encounter></nowiki></code>
|  
| Encounters to apply to the zone. These are loaded from EncounterTables.xml.
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><feature></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><feature></nowiki></code>
| loaded by the game but currently not implemented or used for any purpose.
| Loaded by the game but currently not implemented or used for any purpose.
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><map></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><map></nowiki></code>