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m (Removed redirect to Category:Mollusks (faction)) |
(desc, combat overview, culture) |
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{{faction | |||
| title = mollusks | | title = mollusks | ||
| id = Mollusks | | id = Mollusks | ||
Line 8: | Line 8: | ||
| sellinterests=slime bogs, salt weeps, bird lairs | | sellinterests=slime bogs, salt weeps, bird lairs | ||
}} | }} | ||
'''Mollusks''' is a faction that initially starts hostile to the player character. The faction members consist of slugs, snails, and other creatures that are similar to mollusks in real life. They [[Factions that existed during the time of the sultanate|existed during the time of the sultanate]], and thus can be eliminated using [[Obliterate Faction]]. | |||
{{favilink|Slog of the Cloaca}} is the only unique [[legendary creature|legendary mollusk]], and it is the only one that can teach the player character, if they are a [[mutant]], the [[Cloaca Surprise]]. Consuming this recipe will transform the consumer into a mollusk of the same body plan, except with hands. | |||
== Combat Overview == | |||
Mollusks can be split into roughly three combat niches: slugs, leeches, and snails. Slugs can trail slime (or other liquids) around while they travel, and can either attack with elemental weapons or status conditions. Leeches steal [[HP]] from their victims by bonding with them, and snails have [[Carapace]]s that protect them from harm. The salt kracken stands out, being docile and having only raw strength to attack. All mollusks have [[cudgel]]-based natural weapons except leeches, whose bites use the [[axe]] skills. | |||
== Culture == | |||
Mollusk name schemes are exactly the same as those of [[worms]]. The only key difference between the two are mollusks' sacred liquid, which is slime. Despite their similarities, mollusks and worms despise each other and will attack the other when noticed. | |||
{{in faction|Mollusks}} | {{in faction|Mollusks}} |