Mollusks: Difference between revisions

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1,477 bytes added ,  18:15, 7 February 2021
desc, combat overview, culture
m (Removed redirect to Category:Mollusks (faction))
(desc, combat overview, culture)
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{{stub}}{{faction
{{faction
| title = mollusks
| title = mollusks
| id = Mollusks
| id = Mollusks
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| sellinterests=slime bogs, salt weeps, bird lairs
| sellinterests=slime bogs, salt weeps, bird lairs
}}
}}
'''Mollusks''' is a faction that initially starts hostile to the player character. The faction members consist of slugs, snails, and other creatures that are similar to mollusks in real life. They [[Factions that existed during the time of the sultanate|existed during the time of the sultanate]], and thus can be eliminated using [[Obliterate Faction]].
{{favilink|Slog of the Cloaca}} is the only unique [[legendary creature|legendary mollusk]], and it is the only one that can teach the player character, if they are a [[mutant]], the [[Cloaca Surprise]]. Consuming this recipe will transform the consumer into a mollusk of the same body plan, except with hands.
== Combat Overview ==
Mollusks can be split into roughly three combat niches: slugs, leeches, and snails. Slugs can trail slime (or other liquids) around while they travel, and can either attack with elemental weapons or status conditions. Leeches steal [[HP]] from their victims by bonding with them, and snails have [[Carapace]]s that protect them from harm. The salt kracken stands out, being docile and having only raw strength to attack. All mollusks have [[cudgel]]-based natural weapons except leeches, whose bites use the [[axe]] skills.
== Culture ==
Mollusk name schemes are exactly the same as those of [[worms]]. The only key difference between the two are mollusks' sacred liquid, which is slime. Despite their similarities, mollusks and worms despise each other and will attack the other when noticed.


{{in faction|Mollusks}}
{{in faction|Mollusks}}

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