Moon Stair: Difference between revisions

422 bytes added ,  16:24, 12 March 2023
Added note about evil twin risk
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(Added note about evil twin risk)
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The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}.
The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}.


In addition to high level enemies, the '''{{name}}''' has environmental hazards that can create exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of an incautious player character. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple of these if broken, and the random effects from dilute {{favilink|warm static}} can cause these via the {{favilink|Shade oil injector}} overdose effect.


=={{PAGENAME}} Creatures==
=={{PAGENAME}} Creatures==
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