Movement Speed: Difference between revisions

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[[Category:Mechanics]]
[[Category:Mechanics]]
{{As Of Patch | 2.0.190.1}}
{{As Of Patch | 2.0.200.89}}
{{Cleanup|'''This page is no longer accurate.''' Movement Speed mechanics were changed in patch 2.0.200.71, as outlined in [https://steamcommunity.com/games/333640/announcements/detail/4396027342299194624 this patch announcement].}}


Movement speed (MS) is an attribute that controls the [[action cost]] of moving.
Movement speed (MS) is an attribute that controls the [[action cost]] of moving.


Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.
Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility. The player and most other characters begin with a default movement speed of 100.
 
The player and most other characters begin with a default movement speed of 100.


== Overview ==
== Overview ==
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Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is '''195'''. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
Moving consumes a number of action points equal to '''{{Color | g | 100000 ÷ MS}}'''.
 
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.


If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.
If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn.
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{| class="wikitable"
{| class="wikitable"
|-
|-
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN × 10</div>
|-
|-
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span style="border-bottom:2px solid #009403;">100,000</span><span>MS</span></div>
|-
|-
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span style="border-bottom:2px solid #009403;">QN × MS</span><span>10,000</span></div>
|}
|}


Increases in movement speed have minor effects at first, but as you achieve higher values your movement speed becomes increasingly effective, allowing you to make significantly more movements per turn. For example, with 100 quickness, you will see the following behavior as your movement speed increases:
Increases in movement speed follows a simple logic based on how much greater it is than the base movespeed of 100. 150 movespeed means that you will move 1.5 times faster than normal. For example, with 100 quickness, you will see the following behavior as your movement speed increases:


* 100 MS - You move 1 time each turn
* 100 MS - You move 1 time each turn
*120 MS - You move 1.25 times each turn '''''{{Color|K|(5 times every 4 turns)}}'''''
* 120 MS - You move 1.2 times each turn '''''{{Color|K|(6 times every 5 turns)}}'''''
* 150 MS - You move 2 times each turn
* 150 MS - You move 1.5 times each turn
* 180 MS - You move 5 times each turn
* 180 MS - You move 1.8 times each turn
* 190 MS - You move 10 times each turn
* 190 MS - You move 1.9 times each turn
* 195 MS - You move 20 times each turn
* 200 MS - You move 2 times each turn
 
Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.
 
Movement speed is capped at 2000, although this value is hard to achieve in practice.  <!-- but not impossible: as a true kin mutated via gamma moth, with multiple legs, two pairs of motorized threads, and wings, MS while sprinting can in fact reach this cap -->


== Modifying Movement Speed ==
== Modifying Movement Speed ==
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|'''{{Color|R|-10}}''' temporary movement speed.
|'''{{Color|R|-10}}''' temporary movement speed.
|-
|-
|Dismembered (feet)
|[[Dismember|Dismembered]] (feet)
|effect
|effect
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|-
|-
|[[Double-muscled]]
|{{favilink|elastyne slippers}}
|physical mutation
|equipment
|'''{{Color|R|-6}}''' to '''{{Color|R|-18}}''' permanent movement speed, depending on mutation level.
|'''{{Color|G|+10}}''' movement speed while equipped.
|-
|-
|Greased
|[[Greased]]
|equipment modifier
|equipment modifier
|'''{{Color|R|-5}}''' movement speed while worn.
|'''{{Color|R|-5}}''' movement speed while worn.
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|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|-
|-
|{{favilink|Hooks|Hooks for Feet}}
|{{favilink|Hyper-elastic ankle tendons}}
|physical defect
|'''{{Color|R|-10}}''' permanent movement speed.
|-
|[[Hyper-elastic ankle tendons]]
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+6}}''' movement speed while implanted.
|'''{{Color|G|+6}}''' movement speed while implanted.
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|{{favilink|Motorized treads}}
|{{favilink|Motorized treads}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+50}}''' permanent movement speed.
|'''{{Color|G|+150}}''' permanent movement speed.
|-
|-
|[[Multiple Legs]]
|{{favilink|Multiple Legs}}
|physical mutation
|physical mutation
|'''{{Color|G|+8}}''' to '''{{Color|G|+53}}''' permanent movement speed, depending on mutation level.
|'''{{Color|G|+20}}''' permanent movement speed per mutation level.
|-
|-
|{{favilink|Nocturnal apex}}
|{{favilink|Nocturnal apex}}
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|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|-
|-
|[[Ultra-elastic ankle tendons]]
|[[Stony]]
|effect
|'''{{Color|R|-1d6}}''' cumulative movement speed penalty per turn, for 14-18 turns.
|-
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus
|effect
|'''{{Color|G|+6%}}''' temporary movement speed while active.
|-
|{{favilink|Ultra-elastic ankle tendons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+10}}''' movement speed while implanted.
|'''{{Color|G|+10}}''' movement speed while implanted.
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|equipment
|equipment
|'''{{Color|G|+20}}''' movement speed while worn.
|'''{{Color|G|+20}}''' movement speed while worn.
|-
| [[Swimming]] in pools of 2000+ drams
| effect
| '''{{Color|R|-50%}}''' when active
|-
| [[Wading]] in pools of 200-2000 drams
| effect
| '''{{Color|R|-20%}}''' when active
|}
|}


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* Standing on conveyers
* Standing on conveyers
* Using skills like Charge, Lunge, or Juke
* Using skills like Charge, Lunge, or Juke
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
* Using items like {{favilink|Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
 
== Modding ==
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
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