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Movement speed (MS) is an attribute that controls the [[action cost]] of moving. | Movement speed (MS) is an attribute that controls the [[action cost]] of moving. | ||
Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility. | Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility. The player and most other characters begin with a default movement speed of 100. | ||
The player and most other characters begin with a default movement speed of 100. | |||
== Overview == | == Overview == | ||
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Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed. | ||
Moving consumes a number of action points equal to '''{{Color | g | 100000 ÷ MS}}'''. | |||
Moving consumes a number of action points equal to | |||
If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn. | If your movement speed and your quickness are both equal to 100, this means that you can move exactly once per turn. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN | | '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN × 10</div> | ||
|- | |- | ||
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;" | | '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span style="border-bottom:2px solid #009403;">100,000</span><span>MS</span></div> | ||
|- | |- | ||
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;" | | '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span style="border-bottom:2px solid #009403;">QN × MS</span><span>10,000</span></div> | ||
|} | |} | ||
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* 180 MS - You move 1.8 times each turn | * 180 MS - You move 1.8 times each turn | ||
* 190 MS - You move 1.9 times each turn | * 190 MS - You move 1.9 times each turn | ||
* | * 200 MS - You move 2 times each turn | ||
Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed. | Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed. | ||
Movement speed is capped at 2000, although this value is hard to achieve in practice. <!-- but not impossible: as a true kin mutated via gamma moth, with multiple legs, two pairs of motorized threads, and wings, MS while sprinting can in fact reach this cap --> | |||
== Modifying Movement Speed == | == Modifying Movement Speed == | ||
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|'''{{Color|R|-10}}''' temporary movement speed. | |'''{{Color|R|-10}}''' temporary movement speed. | ||
|- | |- | ||
|Dismembered (feet) | |[[Dismember|Dismembered]] (feet) | ||
|effect | |effect | ||
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}''''' | |'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}''''' | ||
|- | |- | ||
| | |{{favilink|elastyne slippers}} | ||
|equipment | |||
|'''{{Color|G|+10}}''' movement speed while equipped. | |||
|- | |- | ||
|Greased | |[[Greased]] | ||
|equipment modifier | |equipment modifier | ||
|'''{{Color|R|-5}}''' movement speed while worn. | |'''{{Color|R|-5}}''' movement speed while worn. | ||
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|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds. | |'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds. | ||
|- | |- | ||
|{{favilink| | |{{favilink|Hyper-elastic ankle tendons}} | ||
|cybernetic implant | |cybernetic implant | ||
|'''{{Color|G|+6}}''' movement speed while implanted. | |'''{{Color|G|+6}}''' movement speed while implanted. | ||
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|'''{{Color|G|+150}}''' permanent movement speed. | |'''{{Color|G|+150}}''' permanent movement speed. | ||
|- | |- | ||
| | |{{favilink|Multiple Legs}} | ||
|physical mutation | |physical mutation | ||
|'''{{Color|G|+ | |'''{{Color|G|+20}}''' permanent movement speed per mutation level. | ||
|- | |- | ||
|{{favilink|Nocturnal apex}} | |{{favilink|Nocturnal apex}} | ||
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|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn. | |'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn. | ||
|- | |- | ||
|[[Ultra-elastic ankle tendons | |[[Stony]] | ||
|effect | |||
|'''{{Color|R|-1d6}}''' cumulative movement speed penalty per turn, for 14-18 turns. | |||
|- | |||
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus | |||
|effect | |||
|'''{{Color|G|+6%}}''' temporary movement speed while active. | |||
|- | |||
|{{favilink|Ultra-elastic ankle tendons}} | |||
|cybernetic implant | |cybernetic implant | ||
|'''{{Color|G|+10}}''' movement speed while implanted. | |'''{{Color|G|+10}}''' movement speed while implanted. | ||
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|equipment | |equipment | ||
|'''{{Color|G|+20}}''' movement speed while worn. | |'''{{Color|G|+20}}''' movement speed while worn. | ||
|- | |||
| [[Swimming]] in pools of 2000+ drams | |||
| effect | |||
| '''{{Color|R|-50%}}''' when active | |||
|- | |||
| [[Wading]] in pools of 200-2000 drams | |||
| effect | |||
| '''{{Color|R|-20%}}''' when active | |||
|} | |} | ||
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* Standing on conveyers | * Standing on conveyers | ||
* Using skills like Charge, Lunge, or Juke | * Using skills like Charge, Lunge, or Juke | ||
* Using items like {{favilink| | * Using items like {{favilink|Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}} | ||
== Modding == | |||
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100. |
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