Movement Speed: Difference between revisions

362 bytes added ,  16:59, 25 March 2022
m
no edit summary
mNo edit summary
mNo edit summary
Tag: Manual revert
 
(11 intermediate revisions by 6 users not shown)
Line 4: Line 4:
Movement speed (MS) is an attribute that controls the [[action cost]] of moving.
Movement speed (MS) is an attribute that controls the [[action cost]] of moving.


Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.
Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility. The player and most other characters begin with a default movement speed of 100.
 
The player and most other characters begin with a default movement speed of 100.


== Overview ==
== Overview ==
Line 41: Line 39:


Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.
Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.
Movement speed is capped at 2000, although this value is hard to achieve in practice.  <!-- but not impossible: as a true kin mutated via gamma moth, with multiple legs, two pairs of motorized threads, and wings, MS while sprinting can in fact reach this cap -->


== Modifying Movement Speed ==
== Modifying Movement Speed ==
Line 58: Line 58:
|'''{{Color|R|-10}}''' temporary movement speed.
|'''{{Color|R|-10}}''' temporary movement speed.
|-
|-
|Dismembered (feet)
|[[Dismember|Dismembered]] (feet)
|effect
|effect
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|-
|-
|[[Double-muscled]]
|{{favilink|elastyne slippers}}
|physical mutation
|equipment
|'''{{Color|R|-6}}''' to '''{{Color|R|-18}}''' permanent movement speed, depending on mutation level.
|'''{{Color|G|+10}}''' movement speed while equipped.
|-
|-
|Greased
|[[Greased]]
|equipment modifier
|equipment modifier
|'''{{Color|R|-5}}''' movement speed while worn.
|'''{{Color|R|-5}}''' movement speed while worn.
Line 78: Line 78:
|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|-
|-
|{{favilink|Hooks|Hooks for Feet}}
|{{favilink|Hyper-elastic ankle tendons}}
|physical defect
|'''{{Color|R|-10}}''' permanent movement speed.
|-
|[[Hyper-elastic ankle tendons]]
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+6}}''' movement speed while implanted.
|'''{{Color|G|+6}}''' movement speed while implanted.
Line 106: Line 102:
|'''{{Color|G|+150}}''' permanent movement speed.
|'''{{Color|G|+150}}''' permanent movement speed.
|-
|-
|[[Multiple Legs]]
|{{favilink|Multiple Legs}}
|physical mutation
|physical mutation
|'''{{Color|G|+8}}''' to '''{{Color|G|+53}}''' permanent movement speed, depending on mutation level.
|'''{{Color|G|+20}}''' permanent movement speed per mutation level.
|-
|-
|{{favilink|Nocturnal apex}}
|{{favilink|Nocturnal apex}}
Line 138: Line 134:
|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|-
|-
|[[Ultra-elastic ankle tendons]]
|[[Stony]]
|effect
|'''{{Color|R|-1d6}}''' cumulative movement speed penalty per turn, for 14-18 turns.
|-
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus
|effect
|'''{{Color|G|+6%}}''' temporary movement speed while active.
|-
|{{favilink|Ultra-elastic ankle tendons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+10}}''' movement speed while implanted.
|'''{{Color|G|+10}}''' movement speed while implanted.
Line 167: Line 171:
* Standing on conveyers
* Standing on conveyers
* Using skills like Charge, Lunge, or Juke
* Using skills like Charge, Lunge, or Juke
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
* Using items like {{favilink|Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}


== Modding ==
== Modding ==
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
2,158

edits