Movement Speed: Difference between revisions

709 bytes added ,  18:38, 25 June 2019
Added some friendlier, less technical text to the Overview.
(Added some formulae)
(Added some friendlier, less technical text to the Overview.)
Line 10: Line 10:
== Overview ==
== Overview ==


Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[Quickness|quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
How fast a character moves is determined by a combination of quickness (QN) value and movement speed (MS) value.
 
* Quickness determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness.
* Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn, helping you to outrun enemies and escape dangerous situations.
 
== Mechanics ==
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
Line 20: Line 26:
{| class="wikitable"
{| class="wikitable"
|-
|-
| '''Action points generated per turn''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
|-
|-
| '''Action cost of a single movement''' || <div style="width:9em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
|-
|-
| '''Total movements per turn''' || <div style="width:9em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
|}
|}