Movement Speed: Difference between revisions

3,330 bytes added ,  19:39, 25 June 2019
Added table of things that affect movement speed
(Added some friendlier, less technical text to the Overview.)
(Added table of things that affect movement speed)
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== Overview ==
== Overview ==


How fast a character moves is determined by a combination of quickness (QN) value and movement speed (MS) value.
How fast a character moves is determined by a combination of quickness (QN) and movement speed (MS).


* Quickness determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness.
* Quickness determines how fast a character is overall. It affects '''''all actions''''', including moving, attacking, using items, and just about anything else a character can do. For that reason, if you have a choice between increasing your quickness or your movement speed, it is generally preferable to increase your quickness.
* Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn, helping you to outrun enemies and escape dangerous situations.  
* Movement speed is a more specialized attribute that affects only '''''movement actions'''''. Improving your movement speed can allow your character to move multiple spaces in a single turn (or, more commonly, to move one extra space during the course of a few turns), helping you to outrun enemies, escape dangerous situations, or keep your distance as you fight an enemy with a ranged weapon.


== Mechanics ==
== Mechanics ==
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== Modifying Movement Speed ==
== Modifying Movement Speed ==


<to be added>
These things directly modify a character's movement speed, changing the action cost of a single movement, and thus the number of movements the character may take per turn.
{| class="wikitable sortable"
!Name
!Type
!Movement Effect
|-
|Bounding Boots
|equipment
|'''{{Color|G|+15}}''' movement speed while worn, along with increased sprint speed.
|-
|Dazed
|effect
|'''{{Color|R|-10}}''' temporary movement speed.
|-
|Dismembered (feet)
|effect
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|-
|Double-Muscled
|physical mutation
|'''{{Color|R|-6}}''' to '''{{Color|R|-18}}''' permanent movement speed, depending on mutation level.
|-
|Greased
|equipment modifier
|'''{{Color|R|-5}}''' movement speed while worn.
|-
|Hobbled '''''{{Color|K|(short sword skill)}}'''''
|effect
|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|-
|Hooks for Feet
|physical defect
|'''{{Color|R|-10}}''' permanent movement speed.
|-
|Hyper-Elastic Ankle Tendons
|cybernetic implant
|'''{{Color|G|+6}}''' movement speed while implanted.
|-
|Interdictor
|enemy
|'''{{Color|R|-10}}''' temporary movement speed for each interdiction beam focused on the character.
|-
|Ironshank
|disease
|'''{{Color|R|-8}}''' to '''{{Color|R|-80}}''' movement speed. This penalty worsens the longer the character is infected.
|-
|Lovesick
|effect
|'''{{Color|R|-5}}''' temporary movement speed.
|-
|Magnetized boots
|equipment
|'''{{Color|R|-5}}''' movement speed while worn.
|-
|Motorized Treads
|cybernetic implant
|'''{{Color|G|+50}}''' permanent movement speed.
|-
|Multiple Legs
|physical mutation
|'''{{Color|G|+8}}''' to '''{{Color|G|+53}}''' permanent movement speed, depending on mutation level.
|-
|Nocturnal Apex
|cybernetic implant
|'''{{Color|G|+10}}''' temporary movement speed while activated.
|-
|Prone
|effect
|'''{{Color|R|-80}}''' temporary movement speed until you stand up.
|-
|Rocket Skates
|equipment
|'''{{Color|G|+5}}''' movement speed while worn.
|-
|Sandals of the River-Wives
|equipment
|'''{{Color|G|+5}}''' movement speed while worn.
|-
|Skulk Injector '''''{{Color|K|(in darkness)}}'''''
|effect
|'''{{Color|G|+25%}}''' or '''{{Color|G|+40%}}''' temporary movement speed while active, depending on whether the user is a mutant or a True Kin.
|-
|Skulk Injector '''''{{Color|K|(in daylight)}}'''''
|effect
|'''{{Color|R|-20%}}''' temporary movement speed while active.
|-
|Spring-loaded
|equipment modifier
|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|-
|Ultra-Elastic Ankle Tendons
|cybernetic implant
|'''{{Color|G|+10}}''' movement speed while implanted.
|-
|Yeshyrskin Slippers
|equipment
|'''{{Color|G|+20}}''' movement speed while worn.
|}
 
== Additional Types of Movement ==
Beyond your movement speed attribute, there are many additional ways to change the speed at which you move, or cause you to move around without directly modifying your movement speed.
 
Some common examples include:
 
* Sprinting
* Swimming
* Flying
* Teleporting
* Slipping on liquids
* Standing on conveyers
* Using skills like Charge, Lunge, or Juke
* Using items like the Flume-Flyer of the Sky Bear