718
edits
Kernelmethod (talk | contribs) m (Small phrasing changes) |
Kernelmethod (talk | contribs) m (Remove player-specific language.) |
||
Line 185: | Line 185: | ||
The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]]. | The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]]. | ||
Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- | Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- creatures can make many movements per turn with a little bit of investment. For instance: | ||
* With Multiple Legs and Heightened Quickness both at Level 1, | * With Multiple Legs and Heightened Quickness both at Level 1, creatures move 2.76 times as quickly. | ||
* With Multiple Legs and Heightened Quickness both at Level 5, | * With Multiple Legs and Heightened Quickness both at Level 5, creatures move 4.92 times as quickly. | ||
* With Multiple Legs and Heightened Quickness both at Level 10, | * With Multiple Legs and Heightened Quickness both at Level 10, creatures move 7.98 times as quickly. | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == |