Multiple Legs: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 5
| cost = 5
| id = MultipleLegs
| id = MultipleLegs
| code = bo
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You have an extra set of legs.
| desc = You have an extra set of legs.


+(3 + 5 * Level) move speed\n+(5 + Level)% carry capacity\n
+&C(level based)&y move speed
+&C(level based)%&y carry capacity
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants an extra [[List of Body Parts#Feet|feet]] slot, allowing the player to equip an additional pair of boots. It also increases [[movement speed]] by a mutation level based amount and carry capacity by a mutation level based percentage.
The extra feet slot doesn't grant the player an advantage in the way of gaining additional {{AV}}[[AV]] and {{DV}}[[DV]] from wearing extra armor, as these values as will be averaged across both pairs of feet, effectively halving them. This means the player will need to wear two pairs of the same boots to gain the same {{AV}}AV and {{DV}}DV as normal. This property does not apply to other bonuses granted by footwear, such as the Movement Speed granted by wearing {{favilink|Bounding boots}}.
== Formulas ==
The following formulas are used to determine movement and carry capacity bonuses based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MultipleLegs}}
{| class="wikitable"
! Movement Speed
| {{simple formula | (Level * 20) }}
|-
! Increased Carry Weight
| {{simple formula | (Level + 5)% }}
|}
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
! Mutation Level
! Movement Speed
! Carry Capacity
|-
| 1
| +20
| +6%
|-
| 2
| +40
| +7%
|-
| 3
| +60
| +8%
|-
| 4
| +80
| +9%
|-
| 5
| +100
| +10%
|-
| 6
| +120
| +11%
|-
| 7
| +140
| +12%
|-
| 8
| +160
| +13%
|-
| 9
| +180
| +14%
|-
| 10
| +200
| +15%
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Movement Speed
! Carry Capacity
|-
| 11
| +220
| +16%
|-
| 12
| +240
| +17%
|-
| 13
| +260
| +18%
|-
| 14
| +280
| +19%
|-
| 15
| +300
| +20%
|-
| 16
| +320
| +21%
|-
| 17
| +340
| +22%
|-
| 18
| +360
| +23%
|-
| 19
| +380
| +24%
|-
| 20
| +400
| +25%
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Movement Speed
! Carry Capacity
|-
| 21
| +420
| +26%
|-
| 22
| +440
| +27%
|-
| 23
| +460
| +28%
|-
| 24
| +480
| +29%
|-
| 25
| +500
| +30%
|-
| 26
| +520
| +31%
|-
| 27
| +540
| +32%
|-
| 28
| +560
| +33%
|-
| 29
| +580
| +34%
|-
| 30
| +600
| +35%
|}
</div>
</div>
== Tips ==
{{Opinion}}
The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]].
Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- creatures can make many movements per turn with a little bit of investment. For instance:
* With Multiple Legs and Heightened Quickness both at Level 1, creatures move 2.76 times as quickly while sprinting.
* With Multiple Legs and Heightened Quickness both at Level 5, creatures move 4.92 times as quickly while sprinting.
* With Multiple Legs and Heightened Quickness both at Level 10, creatures move 7.98 times as quickly while sprinting.
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants extra Movement Speed, making running away a far more effective strategy
**At higher levels, intentionally contracting [[ironshank]] can be a viable means to improve {{AV|}}AV without overly compromising mobility
* Allows wearing multiple footwear items, which can grant even more movement speed (or other bonuses)
* Allows the player to more effectively kite enemies
* Grants extra carrying capacity without taking up any slots, unlike {{Favilink|Nylon bodypack|plural}} or similar items
=== Disadvantages ===
* Very high cost at character generation
* The extra feet slot means that the player will need to find twice as much of a single armor piece to gain the same {{AV}}AV and {{DV}}DV as they would without the mutation, because {{AV}}AV and {{DV}}DV are averaged across similar body slots
==Creatures with Multiple Legs==
{{Creatures with the mutation|Multiple Legs}}
== References ==
<references />
{{Mutation Navbox}}