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{{ | {{Aliases|names=myopic}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|Myopic (&rD&y)|notxml}} | | title = {{qud text|Myopic (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -3 | | cost = -3 | ||
| id = Myopia | | id = Myopia | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You are nearsighted. | | desc = You are nearsighted. | ||
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{{Name}} is a physical defect that limits the player's vision. | {{Name}} is a physical defect that limits the player's vision. | ||
Players with | Players with Myopic can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Myopia}} | ||
The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref> | The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref> | ||
==Advantages & Disadvantages== | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
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* Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance | * Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance | ||
* Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot | * Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot | ||
* Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often | * Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often- this can be avoided if they are [[sturdy]], but this occupies a mod slot and requires tinkering or significant luck | ||
{{References|2.0.201.47}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||