Myopic: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Aliases|names=myopic}}
{{Mutation
{{Mutation
| title = {{qud text|Myopic (&rD&y)|notxml}}
| title = {{qud text|Myopic (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -3
| cost = -3
| id = Myopia
| id = Myopia
| code = cj
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You are nearsighted.
| desc = You are nearsighted.


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{{Name}} is a physical defect that limits the player's vision.  
{{Name}} is a physical defect that limits the player's vision.  


Players with myopia can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Myopia}}
Players with Myopic can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Myopia}}


The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref>
The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref>
==Advantages & Disadvantages==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
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* Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance
* Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance
* Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot
* Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot
* Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often
* Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often- this can be avoided if they are [[sturdy]], but this occupies a mod slot and requires tinkering or significant luck
 
{{References|2.0.201.47}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]