N-pointed asterisk: Difference between revisions

1,840 bytes added ,  17:53, 15 November 2021
More detail. Added chance/bonus info for each type, and clarified "pariahs" effect
m (Tweaks for capitalization / links)
(More detail. Added chance/bonus info for each type, and clarified "pariahs" effect)
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An n-pointed asterisk (where n is replaced by an ordinal number between four and ten) is a unique relic created by {{favilink|Thah}} for completing the quest [[Landing Pads]], and has effects dependent on the outcome of the quest.  The asterisk confers its effects by being in the player's inventory and does not require an equipment slot.
An n-pointed asterisk (where n is replaced by an ordinal number between four and ten) is a unique relic created by {{favilink|Thah}} for completing the quest [[Landing Pads]], and has effects dependent on the outcome of the quest.  The asterisk confers its effects by being in the player's inventory and does not require an equipment slot.


The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[Slynth]] and the settlement the Slynth chose, respectively. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk.
The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[Slynth]] and the settlement the Slynth chose, respectively. The Slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the Slynth, up to a maximum value of 10.{{Code Reference|class=PointedAsteriskBuilder}}


== Example Effects ==
== Possible Effects ==
{{Missing info|This list is incomplete and needs further research.}}
* Asterisk of {{favilink|Joppa}} gives a percent chance for consumed liquids (be they {{favilink|water}} or {{favilink|brain brine}}) to grant their effects twice. The chance is equal to '''4 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddJoppaEffect}}
* Asterisk of {{favilink|Joppa}} gives a chance for consumed liquids (be they {{favilink|water}} or {{favilink|brain brine}}) to grant their effects twice.
* Asterisk of {{favilink|Grit Gate}} gives a chance to recover two of an item's most valuable bit when disassembling. The chance is equal to '''2 * Points'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddBarathrumitesEffect}}
* Asterisk of {{favilink|Grit Gate}} gives a chance to recover two of an item's most valuable bit when disassembling.
* Asterisk of {{favilink|Six Day Stilt|prefix:The}} (from [[Sheba Hagadias]]) allows you to [[Proselytize]] 1 additional follower. If the asterisk has 7 or more points, it also allows you to [[Beguile]] one additional follower.{{Code Reference|class=PointedAsteriskBuilder|method=AddMechanimistsEffect}}
* Asterisk of {{favilink|Six Day Stilt|prefix:The}} (from [[Sheba Hagadias]]) gives a bonus to [[Proselytize]].
* Asterisk of {{favilink|Kyakukya}} makes [[fungal infections]] grant additional AV and resistance to all elements, similar to high-level armor. The AV bonus is equal to '''Points / 3''', rounded down. The resistance to elements bonus is equal to '''Floor(Points / 3) * 4'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddKyakukyaEffect}}
* Asterisk of {{favilink|Kyakukya}} makes [[fungal infections]] grant additional AV and resistance to all elements, similar to high-level armor.
* Asterisk of {{favilink|Bey Lah}} increases [[quickness]] for each negative effect. The bonus is equal to '''5 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddHindrenEffect}}
* Asterisk of {{favilink|Bey Lah}} increases [[quickness]] for each negative effect.
* Asterisk of {{favilink|Ezra}} gives a bonus to reputation with all [[factions that existed during the time of the sultanate]]. The bonus is equal to '''10 + (10 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddEzraEffect}}
* Asterisk of {{favilink|Ezra}} gives a bonus to reputation with all [[factions that existed during the time of the sultanate]].
* Asterisk of {{Favilink|Tomb of the Eaters}} ([[Mopango]]) allows the player to detect unidentified artifacts within a radius. A ten-pointed asterisk identifies artifacts on the entire screen (radius 80). Otherwise, the radius for identification equals '''2 * (Points - 1) + 1'''{{Code Reference|class=PointedAsteriskBuilder|method=AddMopangoEffect}}
* Asterisk of {{Favilink|Tomb of the Eaters}} ([[Mopango]]) allows the player to detect unidentified artifacts within a radius.
* Asterisk of {{favilink|Yd Freehold}} reduces the reputation cost for recruiting allies. The reduction is equal to '''17 + (3 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddYdFreeholdEffect}}
* Asterisk of {{favilink|Yd Freehold}} reduces the reputation cost for recruiting allies.
* Asterisk of a procedurally-generated [[village]] will be chosen from the effects above, or the following unique pariah effect. Each effect has a one-in-nine chance of being chosen (~11%).
* Asterisk of a random [[village]] will be chosen from the effects above.
** Pariah effect: Chance for hostile creatures to wander away disinterestedly when they first notice you. The chance is equal to the number of points on the asterisk. This effect does not work on [[esper hunters]] or [[evil twins]].{{Code Reference|class=PointedAsteriskBuilder|method=AddPariahsEffect}}
* [[Pariahs]] have a special asterisk with unique effects. It is unclear whether this is normally obtainable.
 
{{references|2.0.202.94}}
 
[[Category:Wants Alternate Sprites]]