Nacham's ribbon: Difference between revisions

24 bytes added ,  01:02, 3 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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| inheritingfrom = BaseCloak
| inheritingfrom = BaseCloak
| wornon = Back
| wornon = Back
| supportedmods = None
| desc = A thick, pulsing curtain of thrumming cables drapes over the shoulders, humming half-remembered insights to its wearer concerning the whimsies of long-forgotten artificers.
| desc = A thick, pulsing curtain of thrumming cables drapes over the shoulders, humming half-remembered insights to its wearer concerning the whimsies of long-forgotten artificers.


{{Qud shader|rules|{{(}}When powered, this item grants a 40% chance that a tinkered item will have a random item modification. This may include item modifications that aren't normally tinkerable.{{)}}}}
{{Qud shader|rules|{{(}}When powered, this item grants a 40% chance that a tinkered item will have a random item modification. This may include item modifications that aren't normally tinkerable.{{)}}}}
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->the {{name}} is a unique cloak worn on the back slot. Once an energy cell is slotted, Nacham's ribbon will take 100 turns to [[Boot sequence|boot up]]. Once fully booted, tinkered up items will have a 40% chance to have a mod added when created, in addition to the normal chance of generating with a mod. This extra mod is not limited to mods that are normally possible for tinkered items to generate with. This only works if the ribbon is properly equipped, not if it is in the inventory.
<!-- END QBE -->the {{name}} is a unique cloak worn on the back slot. Once an energy cell is slotted, Nacham's ribbon will take 100 turns to [[Boot sequence|boot up]]. Once fully booted, tinkered up items will have a 40% chance to have a mod added when created, in addition to the normal chance of generating with a mod. This extra mod is not limited to mods that are normally possible for tinkered items to generate with. This only works if the ribbon is properly equipped, not if it is in the inventory.
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