Nano-neuro animator: Difference between revisions

23 bytes added ,  00:35, 18 December 2020
Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 21: Line 21:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Tool
| inheritingfrom = Tool
| unknowntile = nanoneuro animator unidentified.png
| unidentifiedinfo = {{Unidentified info | tile = nanoneuro animator unidentified.png | name = weird artifact | altname = strange cords }}
| unknownname = weird artifact
| unknownaltname = strange cords
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| categories = Tools
| categories = Tools
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