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Trashmonks (talk | contribs) |
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| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = Tool | | inheritingfrom = Tool | ||
| dynamictable = {{Dynamic object|Items|Neuro Animator}} | |||
| unidentifiedimage = nanoneuro animator unidentified.png | | unidentifiedimage = nanoneuro animator unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | | desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | ||
| categories = Tools | | categories = Tools | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
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