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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|nanoneuro|{{(}}nano-neuro{{)}}}} {{Qud shader|Y|{{(}}animator{{)}}}}}} | ||
| image = nanoneuro animator.png | | image = nanoneuro animator.png | ||
| overrideimages = {{altimage start}}{{altimage | nanoneuro animator identified.png | type = identified}}{{altimage | nanoneuro animator unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 12 | | weight = 12 | ||
| featureweightinfo = yes | |||
| commerce = 900 | | commerce = 900 | ||
| energycellrequired = yes | |||
| chargeused = 5000 | |||
| chargefunction = Object Animation | |||
| id = Neuro Animator | |||
| complexity = 7 | | complexity = 7 | ||
| tier = 7 | | tier = 7 | ||
Line 10: | Line 17: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = rG | |||
| renderstr = ♦ | | renderstr = ♦ | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | |||
| extra = {{Extra info|metal = yes }} | |||
| inheritingfrom = Tool | | inheritingfrom = Tool | ||
| dynamictable = {{Dynamic object|Items|Neuro Animator}} | |||
| unidentifiedimage = nanoneuro animator unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small box{{)}}}} | |||
| unidentifiedaltname = strange cords | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | | desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | ||
| categories = Tools | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
The {{name}} is an item that can imbue inanimate objects with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}} | |||
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]]. | |||
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]]. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
[[Category:Tools]] | [[Category:Tools]] |