Nano-neuro animator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|nanoneuro|{{(}}nano-neuro{{)}}}} {{Qud shader|Y|{{(}}animator{{)}}}}}}
| title = {{Qud text|{{Qud shader|nanoneuro|{{(}}nano-neuro{{)}}}} {{Qud shader|Y|{{(}}animator{{)}}}}}}
Line 18: Line 17:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = rG
| renderstr = ♦
| renderstr = ♦
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Tool
| inheritingfrom = Tool
| dynamictable = {{Dynamic object|Items|Neuro Animator}}
| unidentifiedimage = nanoneuro animator unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small box{{)}}}}
| unidentifiedaltname = strange cords
| supportedmods = CommonMods,ElectronicsMods
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| categories = Tools
| categories = Tools
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is an item that can imbue inanimate objects with life. It can be used on doors, walls, and tables, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.
The {{name}} is an item that can imbue inanimate objects with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}}


After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].


Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
== References ==
{{As of patch inline|2.0.201.49}}
<references />


[[Category:Tools]]
[[Category:Tools]]
19,173

edits