Nano-neuro animator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
Line 23: Line 23:
| dynamictable = {{Dynamic object|Items|Neuro Animator}}
| dynamictable = {{Dynamic object|Items|Neuro Animator}}
| unidentifiedimage = nanoneuro animator unidentified.png
| unidentifiedimage = nanoneuro animator unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = {{Qud shader|c|{{(}}small box{{)}}}}
| unidentifiedaltname = strange cords
| unidentifiedaltname = strange cords
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.
| categories = Tools
| categories = Tools
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is an item that can imbue inanimate objects with life. It can be used on doors, walls, and tables, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}}
The {{name}} is an item that can imbue inanimate objects with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table, and consumes 5000 charge per use from the slotted [[:Category:Energy Cells|energy cell]]. It is an effective method of bringing many different objects to life. The animation effect of this item is identical to the effect caused by {{favilink|Spray-a-Brain}}.{{Code Reference|class=AnimateObject}}


After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
19,173

edits