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| dynamictable = {{Dynamic object|Items|Neuro Animator}} | | dynamictable = {{Dynamic object|Items|Neuro Animator}} | ||
| unidentifiedimage = nanoneuro animator unidentified.png | | unidentifiedimage = nanoneuro animator unidentified.png | ||
| unidentifiedname = | | unidentifiedname = {{Qud shader|c|{{(}}small box{{)}}}} | ||
| unidentifiedaltname = strange cords | | unidentifiedaltname = strange cords | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | | desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | ||
| categories = Tools | | categories = Tools | ||
| gameversion = 2.0. | | gameversion = 2.0.204.48 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |