Neek: Difference between revisions

681 bytes added ,  19:16, 3 July 2022
Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
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| demeanor = neutral
| demeanor = neutral
| gender = nonspecific
| gender = nonspecific
| inventory = {{inventory|Laser Rifle|1|no|100}}
| inventory = {{inventory|Laser Rifle|1|no|100|no}}{{inventory|Ingredients|0-2|no|100|yes}}{{inventory|Junk 1|1-2|no|100|yes}}{{inventory|Junk 2|1-2|no|100|yes}}{{inventory|Junk 3|1-2|no|100|yes}}{{inventory|Bracelet1|0-1|no|100|no}}{{inventory|Bracelet2|0-1|no|100|no}}{{inventory|Bracelet3|0-1|no|100|no}}{{inventory|Umber Frock|1|no|100|no}}{{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|SoupPhial|2|no|100|no}}{{inventory|Croccasins|1|no|100|no}}{{inventory|Albino Monkey Braid|1|no|100|no}}{{inventory|Spraybottle|1|no|100|no}}{{inventory|Dart Gun|1|no|100|no}}{{inventory|BoxOfCrayons|1|no|100|no}}{{inventory|Figurines 3|1|no|100|yes}}{{inventory|Fidget Cell|0-1|no|100|no}}{{inventory|Scrap {zonetier}|1|no|100|yes}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Acrobatics_Tumble}} </br>{{SkillID to name|CookingAndGathering_Spicer}} </br>{{SkillID to name|Customs_TrashDivining}} </br>{{SkillID to name|Rifles}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Acrobatics_Tumble}} </br>{{SkillID to name|CookingAndGathering_Spicer}} </br>{{SkillID to name|Customs_TrashDivining}} </br>{{SkillID to name|Rifles}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|14}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|14}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|14}}
| desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= =verb:beam:afterpronoun= a grin and =verb:freeze:afterpronoun= =pronouns.possessive= motion before resuming as if nothing happened.
| desc = =pronouns.Possessive= face is tender, clean, and dotted with tiny furs. =pronouns.Possessive= head-hair is gelatinized and shaped into a sharp rectangle. =pronouns.Possessive= eyes are light and wide. Weird clothes hang about =pronouns.possessive= narrow frame, and =pronouns.possessive= fingers fidget in patterned asynchronicity. Occasionally =pronouns.subjective= =verb:beam:afterpronoun= a grin and =verb:freeze:afterpronoun= =pronouns.possessive= motion before resuming as if nothing happened.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.203.49
| gameversion = 2.0.203.51
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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