Night-sight interpolators: Difference between revisions

note about light damage
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(note about light damage)
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A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object.
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Unlike the night-vision goggles, {{name}} do not cause the wearer to take additional damage from light-based attacks.{{Code Reference|class=NightSightInterpolators}}


They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
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* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
{{references|2.0.203.31}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}