Night Vision

Revision as of 10:55, 17 November 2020 by 174.92.48.77 (talk) (Even Templars have natural night vision at level 3.)
As of Patch This information is reliable as of patch 2.0.201.48.
Night Vision
Category

Physical

Cost

1

ID?Use this ID to wish for the mutation
(example: mutation:DarkVision)

DarkVision

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Night Vision

You see in the dark.

Night Vision is a physical mutation that allows the player to see in the dark for a short radius.

Players with Night Vision essentially have a permanent light source that is active at all times, with a circular radius of 5 tiles.[1]

Having Night Vision allows the player to see Haggabah, Who Plies The Umbral Path.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Frees up a hand slot which would be taken up by a  torch or  glowsphere in the early game.
  • Very low-cost.
  • Does not take up an item slot.

Disadvantages

  • Provides a poor light radius which cannot be improved.
  • Is easily outstripped in terms of light radius by a  glowsphere or  floating glowsphere, neither of which are restrictively rare.
  • Every creature has advanced night vision or sensory abilities well beyond the player's ability to match, negating any stealth advantages that not having a light source may have provided.

References

  1. XRL.World.Parts.Mutation.DarkVision