Night vision (implant): Difference between revisions

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→‎Advantages & Disadvantages: actually that 5th point was much too specific
(this is a really good implant)
m (→‎Advantages & Disadvantages: actually that 5th point was much too specific)
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===Advantages===
===Advantages===
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Available at chargen for True Kin regardless of starting Arcology
* Available at start for True Kin regardless of starting arcology
* Much larger radius than most light sources
* Much larger radius than most light sources
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
* Together with [[Sure Fire]] and accurate weapons like a {{favilink|sniper rifle}}, allows sniping enemies from across the screen
* Aids in long-distance ranged combat
===Disadvantages===
===Disadvantages===
* Face implant slot competes for a lot of debatably more useful implants.
* Face implant slot competes for a lot of debatably more useful implants.
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