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(this is a really good implant) |
m (→Advantages & Disadvantages: actually that 5th point was much too specific) |
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===Advantages=== | ===Advantages=== | ||
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | * Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | ||
* Available at | * Available at start for True Kin regardless of starting arcology | ||
* Much larger radius than most light sources | * Much larger radius than most light sources | ||
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness) | * Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness) | ||
* | * Aids in long-distance ranged combat | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Face implant slot competes for a lot of debatably more useful implants. | * Face implant slot competes for a lot of debatably more useful implants. |
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