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Trashmonks (talk | contribs) |
(this is a really good implant) |
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| gameversion = 2.0.203.20 | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE -->==Advantages & Disadvantages== | <!-- END QBE --> | ||
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius. This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set. | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | * Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | ||
* Available at chargen for | * Available at chargen for True Kin regardless of starting Arcology | ||
* Much larger radius than most light sources | |||
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness) | |||
* Together with [[Sure Fire]] and accurate weapons like a {{favilink|sniper rifle}}, allows sniping enemies from across the screen | |||
===Disadvantages=== | ===Disadvantages=== | ||
* Face implant slot competes for a lot of debatably more useful implants. | * Face implant slot competes for a lot of debatably more useful implants. | ||
* | * The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies. | ||
{{Cybernetics data infobox|night vision}} | {{Cybernetics data infobox|night vision}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
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