Night vision (implant): Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 3 users not shown)
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| renderstr = ç
| renderstr = ç
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|NightVision}}
| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.


{{Qud shader|rules|{{(}}You gain the toggleable ability to see in the dark.
{{Qud shader|rules|{{(}}You gain the ability to see in the dark.


Target body parts: Face
Target body parts: Face
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->==Advantages & Disadvantages==
<!-- END QBE -->
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius.  This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set.
 
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Available at chargen for truekin regardless of starting Arcology
* Available at start for True Kin regardless of starting arcology
* Much larger radius than most light sources
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
* Aids in long-distance ranged combat
===Disadvantages===
===Disadvantages===
* Face implant slot competes for a lot of debatably more useful implants.
* Face implant slot competes for a lot of debatably more useful implants.
* the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
* The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
<!-- END QBE -->
 
{{Cybernetics data infobox|night vision}}
{{Cybernetics data infobox|night vision}}
Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely.


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
19,173

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