Ninefold boots: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
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| commerce = 400
| commerce = 400
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 250
| chargefunction = Accelerative Teleporter
| id = Ninefold Boots
| id = Ninefold Boots
| complexity = 6
| complexity = 6
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| tilecolors = bB
| tilecolors = bB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBoot
| inheritingfrom = BaseBoot
| unidentifiedinfo = {{Unidentified info | tile = ninefold boots unidentified.png | name = weird artifact | altname = boots }}
| dynamictable = {{Dynamic object|Items|Ninefold Boots}}
| unidentifiedimage = ninefold boots unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = boots
| wornon = Feet
| wornon = Feet
| supportedmods = BootMods,CommonMods
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".


The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet.
The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter|name=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet.


For the wearer to teleport, they must not be flying, must be in the same phase as the ground, and must not be on the world map. If the teleport fails due to interference from [[normality]] (which it may, since all teleportation is [[Properties#Reality Distortion Based|reality distortion based]]), the wearer will take damage from the boots throwing off sparks.
For the wearer to teleport, they must not be flying, must be in the same phase as the ground, and must not be on the world map. If the teleport fails due to interference from [[normality]] (which it may, since all teleportation is [[Properties#Reality Distortion Based|reality distortion based]]), the wearer will take damage from the boots throwing off sparks.


{{name}} can teleport you across [[Terminology#Zone/Screen|zone]] boundaries, including through an outer wall of the [[Tomb of the Eaters]] into open air.
{{name}} can teleport you across [[Terminology#Zone/Screen|zone]] boundaries, including through an outer wall of the [[Tomb of the Eaters]] into open air.
[[Overloading]] a pair of {{name}} increases their teleport distance from 9 to 11.<ref name="AccelerativeTeleporter" />


== Tips ==
== Tips ==
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* They require no boot time, so it is easy to swap them on and quickly escape.
* They require no boot time, so it is easy to swap them on and quickly escape.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
== References ==
== References ==
<references/>
<references/>
{{Footwear Navbox}}
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