Ninefold boots: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add overloaded note)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| commerce = 400
| commerce = 400
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 250
| chargefunction = Accelerative Teleporter
| id = Ninefold Boots
| id = Ninefold Boots
| complexity = 6
| complexity = 6
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| tilecolors = bB
| tilecolors = bB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBoot
| inheritingfrom = BaseBoot
| unidentifiedinfo = {{Unidentified info | tile = ninefold boots unidentified.png | name = weird artifact | altname = boots }}
| dynamictable = {{Dynamic object|Items|Ninefold Boots}}
| unidentifiedimage = ninefold boots unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = boots
| wornon = Feet
| wornon = Feet
| supportedmods = BootMods,CommonMods
| supportedmods = BootMods,CommonMods
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
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* They require no boot time, so it is easy to swap them on and quickly escape.
* They require no boot time, so it is easy to swap them on and quickly escape.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
== References ==
== References ==
<references/>
<references/>
{{Footwear Navbox}}
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