Ninefold boots: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
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| tilecolors = bB
| tilecolors = bB
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseBoot
| inheritingfrom = BaseBoot
| dynamictable = {{Dynamic object|Items|Ninefold Boots}}
| unidentifiedimage = ninefold boots unidentified.png
| unidentifiedimage = ninefold boots unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
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| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation.
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
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* They require no boot time, so it is easy to swap them on and quickly escape.
* They require no boot time, so it is easy to swap them on and quickly escape.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes.
== References ==
== References ==
<references/>
<references/>
{{Footwear Navbox}}
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