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{{ | {{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. When partially identified, their display name is "boots". | ||
The teleportation will avoid teleporting the wearer into a solid object; if 9 spaces ahead is solid, the boots will teleport as far as they can. However, if the distance is 3 tiles or less, it will not teleport.{{Code Reference|class=AccelerativeTeleporter}} Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but costs a turn to switch it on and off. The switch can be used even if the boots are not fully understood yet. | |||
For the wearer to teleport, they must be not flying, be in the same phase as the ground, and not be [[astrally burdened]] or [[astrally tethered]]. This teleportation distorts reality, so any [[normality]] effects will cause damage to the wearer if they teleport while affected by them. This teleportation also does not function on the world map. | |||
== Tips == | |||
{{opinion}} | |||
* This can be a good way to quickly escape even if the player character's [[movespeed]] is not very high. | |||
* In tight spaces, they behave like normal boots. For these situations, it's better to swap them out for stronger feet armor. | |||
* They require no boot time, so it is easy to swap them on and quickly escape. | |||
* Because it requires moving in the same direction three times, it will not help in situations where the wearer is already rendered immobile such as when they are [[frozen]] or engulfed by oozes. | |||
== References == | |||
<references/> |