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{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. When partially identified, their display name is "boots". | {{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. When partially identified, their display name is "boots". | ||
The teleportation will avoid teleporting the wearer into a solid object; if 9 | The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away for open space. If nothing is available within 3 squares, it will not teleport.{{Code Reference|class=AccelerativeTeleporter}} Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but costs a turn to switch it on and off. The switch can be used even if the boots are not fully understood yet. | ||
For the wearer to teleport, they must be not flying, be in the same phase as the ground, and not be [[astrally burdened]] or [[astrally tethered]]. This teleportation distorts reality, so any [[normality]] effects will cause damage to the wearer if they teleport while affected by them. This teleportation also does not function on the world map. | For the wearer to teleport, they must be not flying, be in the same phase as the ground, and not be [[astrally burdened]] or [[astrally tethered]]. This teleportation distorts reality, so any [[normality]] effects will cause damage to the wearer if they teleport while affected by them. This teleportation also does not function on the world map. |
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