Ninefold boots: Difference between revisions
Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2
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imported>Trashmonks |
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{{As Of Patch|2.0. | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.202.1}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|ninefold|ninefold}} boots}} | | title = {{Qud text|{{Qud shader|ninefold|{{(}}ninefold{{)}}}} boots}} | ||
| image = ninefold boots.png | | image = ninefold boots.png | ||
| av = 1 | | av = 1 | ||
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| weight = 9 | | weight = 9 | ||
| commerce = 400 | | commerce = 400 | ||
| energycellrequired = yes | |||
| id = Ninefold Boots | | id = Ninefold Boots | ||
| complexity = 6 | | complexity = 6 | ||
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| categories = Footwear | | categories = Footwear | ||
}} | }} | ||
{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots". | <!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots". | ||
The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet. | The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet. |