Ninefold boots: Difference between revisions

165 bytes added ,  15:46, 11 October 2020
Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2
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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
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{{As Of Patch|2.0.200.86}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|ninefold|ninefold}} boots}}
| title = {{Qud text|{{Qud shader|ninefold|{{(}}ninefold{{)}}}} boots}}
| image = ninefold boots.png
| image = ninefold boots.png
| av = 1
| av = 1
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| weight = 9
| weight = 9
| commerce = 400
| commerce = 400
| energycellrequired = yes
| id = Ninefold Boots
| id = Ninefold Boots
| complexity = 6
| complexity = 6
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| categories = Footwear
| categories = Footwear
}}
}}
{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots".


The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet.
The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away from the destination for open space. If nothing is available within 3 squares, it will not teleport{{Code Reference|class=AccelerativeTeleporter}}. Teleporting outside of the current zone is avoided during autoexplore. Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but flipping the switch has an [[action cost]] of 100. The switch can be used even if the boots are not fully understood yet.
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