Ninefold boots: Difference between revisions
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|ninefold|{{(}}ninefold{{)}}}} boots}} | | title = {{Qud text|{{Qud shader|ninefold|{{(}}ninefold{{)}}}} boots}} | ||
Line 8: | Line 7: | ||
| dv = -1 | | dv = -1 | ||
| weight = 9 | | weight = 9 | ||
| featureweightinfo = yes | |||
| commerce = 400 | | commerce = 400 | ||
| energycellrequired = yes | | energycellrequired = yes | ||
Line 23: | Line 23: | ||
| desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation. | | desc = Calligraphs are incised in uneven rows and columns that meander across the quarter and back stay of the boot. Their character mass appears to orbit a central statement: "The path is contracted." The rest of the script is etched in a variety of signs and styles that offer competing and composite interpretations of the cryptic proclamation. | ||
| categories = Footwear | | categories = Footwear | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots". | <!-- END QBE -->{{name}} are boots that when powered, teleport the wearer 9 spaces in the direction they were walking if they walk in the same direction 3 spaces in a row. On the second move in the same direction, a visual effect will occur near the wearer. When partially identified, their display name is "boots". |