Normality: Difference between revisions

136 bytes added ,  17:07, 14 April 2020
added source code references
(add ontological anchor, link esper)
(added source code references)
Line 1: Line 1:
{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.<ref>XRL.World.Parts.RealityStabilization.cs</ref>


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower density of gas. These effects will also show in the 'look' view of other characters or creatures.
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.


Normality can be applied by either a projected normality field, or by normality gas.
Normality can be applied by either a projected normality field, or by normality gas.