Normality: Difference between revisions

Jump to navigation Jump to search
38 bytes added ,  17:01, 14 April 2020
add ontological anchor, link esper
m (bolded title)
(add ontological anchor, link esper)
Line 1: Line 1:
{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most esper mutations, force fields, and teleportation.
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower density of gas. These effects will also show in the 'look' view of other characters or creatures.
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower density of gas. These effects will also show in the 'look' view of other characters or creatures.
Line 7: Line 7:


Sources of normality fields:
Sources of normality fields:
* {{favilink|ontological anchor}}
* {{favilink|norm core mk i}}
* {{favilink|norm core mk i}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk ii}}

Navigation menu