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'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.<ref>XRL.World.Parts.RealityStabilization.cs</ref> | '''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.<ref>XRL.World.Parts.RealityStabilization.cs</ref> | ||
Normality can be applied by either a projected normality field, or by {{favilink|normality gas}}. | Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}. | ||
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. | When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. |