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{{As Of Patch|2.0.200.23}} | {{As Of Patch|2.0.200.23}} | ||
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation. | '''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.{{Code Reference|class=RealityStabilization}} | ||
Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}. | Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}. | ||
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas. | When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects will also show in the 'look' view of other characters or creatures. | ||
Sources of normality fields: | Sources of normality fields: |