Normality: Difference between revisions

16 bytes added ,  01:55, 4 August 2020
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{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.<ref>XRL.World.Parts.RealityStabilization.cs</ref>
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.{{Code Reference|class=RealityStabilization}}


Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}.
Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}.


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects will also show in the 'look' view of other characters or creatures.


Sources of normality fields:
Sources of normality fields: