Normality: Difference between revisions

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{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.{{Code Reference|class=RealityStabilization}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[Mental Mutations|mental mutations]], force fields, and teleportation.{{Code Reference|class=RealityStabilization}}


Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}.
Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects will also show in the 'look' view of other characters or creatures.
While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.
 
Sources of normality gas:
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk ii}}
* {{favilink|normality gas grenade mk iii}}
* {{favilink|normality gas pump}}
* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|vents with hexagonal residue}}
* {{favilink|anomaly extinguisher}} – Both their attack (firing a normality gas pump) and death spawn normality gas.
* {{favilink|nullbeard gland}} – Eating one grants a single breath of gas.
* {{favilink|nullbeard gland paste}} – Cooking some grants gas breathing.
* {{favilink|elder nullbeard gland}} – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
* {{favilink|concentrated nullbeard gland paste}} – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
* {{favilink|chrome pyramid}} – Their death spawns normality gas.


Sources of normality fields:
Sources of normality fields:
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* {{favilink|norm core mk ii}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}
Sources of normality gas:
* {{favilink|normality gas pump}}
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk ii}}
* {{favilink|normality gas grenade mk iii}}
* {{favilink|nullbeard gland}} - grants one breath of gas upon eating
* {{favilink|nullbeard gland paste}} - grants gas breathing through cooking
* {{favilink|elder nullbeard gland}} - grants one powerful breath of gas upon eating
* {{favilink|concentrated nullbeard gland paste}} - grants powerful gas breathing through cooking
* {{favilink|anomaly extinguisher}} - attack (fires a normality gas pump) or death (spawns normality gas)
* {{favilink|plastronoid}} death (spawns normality gas)
* {{favilink|chrome pyramid}} death (spawns normality gas)
* {{favilink|vents with hexagonal residue}}


==References==
==References==

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