Nulling: Difference between revisions

68 bytes removed ,  00:06, 11 August 2020
corrections, refer to general normality concept rather than the astrally burdened effect specifically especially since the effect is often astrally tethered
(corrections, refer to general normality concept rather than the astrally burdened effect specifically especially since the effect is often astrally tethered)
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{{name}} is a mod that can be applied on all weapons and most worn items to [[astrally burdened|astrally burden]] creatures. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types astrally burden at the same strength.
{{name}} is a mod that can be applied on all weapons and most worn items to impose [[Normality]]. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types operate at the same strength.


For ease of reading, "armor" in this article is used to represent all worn items, as well as shields.
For ease of reading, "armor" in this article is used to represent all worn items, as well as shields.
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==On Armor==
==On Armor==
When armor with this mod is worn and powered by a sufficient [[energy cell]], it [[astrally burdened|astrally burdens]]. It requires 750 [[energy|charge]] each turn once fully booted.
When armor with this mod is worn and powered by a sufficient [[energy cell]], it creates [[normality]] for its wearer. It requires 750 [[energy|charge]] each turn until fully booted. Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5.
Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5.
{|class="wikitable"  
{|class="wikitable"  
!Tier
!Tier
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==On Weapons==
==On Weapons==
However, if the nulling object is a weapon, it will attempt to astrally burden the victim if it hits. It does not need to penetrate to attempt to astrally burden. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per turn to function. It does not need to boot up like armor.
If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.


{{Mod Navbox}}
{{Mod Navbox}}
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