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(corrections, refer to general normality concept rather than the astrally burdened effect specifically especially since the effect is often astrally tethered) |
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}} | }} | ||
{{name}} is a mod that can be applied on all weapons and most worn items to [[ | {{name}} is a mod that can be applied on all weapons and most worn items to impose [[Normality]]. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types operate at the same strength. | ||
For ease of reading, "armor" in this article is used to represent all worn items, as well as shields. | For ease of reading, "armor" in this article is used to represent all worn items, as well as shields. | ||
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==On Armor== | ==On Armor== | ||
When armor with this mod is worn and powered by a sufficient [[energy cell]], it [[ | When armor with this mod is worn and powered by a sufficient [[energy cell]], it creates [[normality]] for its wearer. It requires 750 [[energy|charge]] each turn until fully booted. Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5. | ||
Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Tier | !Tier | ||
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==On Weapons== | ==On Weapons== | ||
If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor. | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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