Nulling: Difference between revisions

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2 bytes added ,  01:39, 6 August 2020
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(Created page with "{{As Of Patch|2.0.200.81}} {{Mod | title = {{qud shader|K|nulling}} | type = Weapon, Missile Weapon, Thrown Weapon, Shield, Body, Headwear, Eyewear, Glove, Boot, Tr...")
 
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Nulling strength is calculated by this formula:
Nulling strength is calculated by this formula:


random(1-100) + ItemTier + [[Co-processor#Computer Power|ComputePower]] - [[Glimmer]] * %HP of target
(random(1-100) + ItemTier + [[Co-processor#Computer Power|ComputePower]] - [[Glimmer]]) * %HP of target


==On Armor==
==On Armor==

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