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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|nylon bodypack}} | | title = {{Qud text|nylon bodypack}} | ||
Line 5: | Line 6: | ||
| dv = 0 | | dv = 0 | ||
| weight = 10 | | weight = 10 | ||
| commerce = | | featureweightinfo = yes | ||
| commerce = 75 | |||
| id = Nylon Bodypack | |||
| tier = 3 | | tier = 3 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wW | |||
| renderstr = ] | | renderstr = ] | ||
| | | extra = {{Extra info|carrybonus = 20}} | ||
| inheritingfrom = BaseCloak | | inheritingfrom = BaseCloak | ||
| dynamictable = {{Dynamic object|Items|Nylon Bodypack}} | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = CloakMods,CommonMods | |||
| desc = A large, moss-colored pack equipped with shoulder straps and a hip belt. | | desc = A large, moss-colored pack equipped with shoulder straps and a hip belt. | ||
{{Qud shader|rules|{{(}}+20% carry capacity{{)}}}} | |||
| categories = Backpacks | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
A {{name}} is a piece of back-slot equipment which increases the [[carry capacity]] of its wearer by 20% when worn. However, it does not provide any {{AV}}[[AV]] or {{DV}}[[DV]]. | |||
==Tips== | |||
{{Opinion}} | |||
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}. | |||
* For a nylon bodypack to provide more carry capacity than it encumbers by, a character would need a minimum of 50 carry capacity. As having a mere 4 points of strength would give 60 carry capacity, this is not likely to be a concern, unless you have had extremely bad luck with [[stat sap]]s. | |||
* If you are looking solely to optimize carry capacity, a nylon bodypack will begin providing more effective carry capacity than a {{favilink|molly netting}} at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with. | |||
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