Nylon bodypack: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|nylon bodypack}}
| title = {{Qud text|nylon bodypack}}
Line 5: Line 6:
| dv = 0
| dv = 0
| weight = 10
| weight = 10
| commerce = 100
| featureweightinfo = yes
| commerce = 75
| id = Nylon Bodypack
| tier = 3
| tier = 3
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = wW
| renderstr = ]
| renderstr = ]
| id = Nylon Bodypack
| extra = {{Extra info|carrybonus = 20}}
| inheritingfrom = BaseCloak
| inheritingfrom = BaseCloak
| dynamictable = {{Dynamic object|Items|Nylon Bodypack}}
| wornon = Back
| wornon = Back
| supportedmods = CloakMods,CommonMods
| desc = A large, moss-colored pack equipped with shoulder straps and a hip belt.
| desc = A large, moss-colored pack equipped with shoulder straps and a hip belt.
{{Qud shader|rules|{{(}}+20% carry capacity{{)}}}}
| categories = Backpacks
| gameversion = 2.0.206.57
}}
}}
[[Category:Cloaks]]
<!-- END QBE -->
A {{name}} is a piece of back-slot equipment which increases the [[carry capacity]] of its wearer by 20% when worn. However, it does not provide any {{AV}}[[AV]] or {{DV}}[[DV]].
 
==Tips==
{{Opinion}}
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}.
* For a nylon bodypack to provide more carry capacity than it encumbers by, a character would need a minimum of 50 carry capacity. As having a mere 4 points of strength would give 60 carry capacity, this is not likely to be a concern, unless you have had extremely bad luck with [[stat sap]]s.
* If you are looking solely to optimize carry capacity, a nylon bodypack will begin providing more effective carry capacity than a {{favilink|molly netting}} at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with.
 
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